Atmosphereis an underdefined term in videogame studies. This paper reviews Gernot Böhme’s aesthetic theory of atmospheres and adapts it to the analysis of video-games to make of atmospheres an analytical category. From this perspective, I analyse two videogames Gone Home and What Remains of Edith Finchto identify what elements are contributing to their affective atmosphere and suggest how they interact with each other. Drawing from Brian Massumi’s reflections on affective resonance, I ponder as well on the interrelation between the games’atmospheres, their storyline and their mechanics.