Realizing the trending topic of digital game-based language learning (DGBLL), researchers have to date carried out a growing body of studies to explore the edutainment potentials of a variety of digital games for foreign language teaching and learning (Li, 2021; Li, Meng, Tian, Zhang, & Xiao, 2021). Despite the importance attached to DGBLL and the large number of research that has been conducted, there has been no book volume providing a window into the theoretical and practical developments with a systematic, thorough examination of DGBLL research. Clearly, the field is in pressing need of a book volume that serves as a one-step reference where foreign language (FL) practitioners, game and instructional designers could have access to knowledge about DGBLL. To bridge the gap, this book volume would constitute a timely initiative that advances our comprehensive understanding of how digital games could be adopted in language learning.